Each armor comes with additional traits built in that act as mini enchantments built in to your gear
Akaviri Armor - The armor design of the mysterious Akaviri features less bulk and more freedom of movement than Tamrielic styles. Movement is 3% faster.
Ancient Shrouded Armor - Ancient shrouded armor is cloaked with a strong enchantment. You move 3% quicker.
Netch Leather Armor - The leather is soaked in the netch's venomous flesh and touching it results in a tingling sensation. Movement is 2% faster.
Wolf Armor - Armor of choice for the companions. Increases movement speed by 2%.
Guard Armor & Hide Armor - Your form-fitting armor improves your overall mobility. You gain 10 stamina.
Blackguard Armor - Armor enhances the wearer's aptitude for stealth. 15% harder to detect.
Thieves Guild Armor - Thieves Guild Armor enhances the wearer's aptitude for stealth. 10% harder to detect.
Shrouded Armor - Shrouded armor is designed for sneaking. You use 20% less stamina when moving while sneaking.
Linwe's Armor - Linwe's armor is designed for sneaking. You use 25% less stamina when moving while sneaking.
Nightingale Armor - Nightingale armor is cloaked with a strong enchantment. You move 1% quicker and have 2% resistance to magic.
Elven Armor - Moonstone is an excellent magical conductor. Spells are 2% more effective.
Quicksilver Armor - Quicksilver is an excellent magical conductor. Spells are 3% more effective.
Forsworn Armor - Reachmen armor enhances the wearer's spellcasting abilities. Reduce cost of alteration spells by 7%.
Penitus Oculatus Armor - Penitus armor enhances the wearer's spellcasting abilities. Reduce cost of illusion spells by 5%.
Dark Seducer Armor - Chosen armor by Sheogorath's favoured servants. Speech is increased by 3 and magic resistance is increased by 2%.
Golden Saint Armor - Chosen armor by Sheogorath's favoured servants. Speech is increased by 3 and magic resistance is increased by 3%.
Imperial Armor (Heavy & Light) - Your armor is made from sturdy materials, improving your overall endurance. You gain 5 health.
Steel Armor - Your armor is made from sturdy materials, improving your overall endurance. You gain 5 health.
Orcish Armor (Heavy & Light) - Orichalcum is exceptionally rigid and extremely temperamental while allowing movement. Each piece grants +5 stamina and armor rating.
Scale Armor - Scale armor is built for impact resistance. You take 2% less damage from offensive spells.
Chainmail Armor - Corundum alloy is nigh impenetrable by blades. Slashing attacks deal 8% less damage to you.
Steel Plate Armor - Your armor is made of material designed to withstand bladed attacks. Slashing attacks deal 12% less damage to you.
Ebony Armor - Ebony is a volcanic glass with extraordinary heat resistance. Fire deals 9% less damage to you.
Glass Armor - Malachite is a volcanic glass with remarkable heat resistance. Fire deals 6% less damage to you.
Fur Armor - Fur provides good frost resistance. Frost resistance is increased by 7%.
Skaal Armor - Skaal armor provides remarkable frost resistance. Frost resistance is increased by 10%.
Stalhrim Armor - Stalhrim gives off a distinct chill that far surpasses mundane ice. Frost deals (Heavy: 6%/Light: 4%) less damage to you.
Iron Armor - Common armor providing insulation. Increases frost resistance by 5%.
Bonemold Armor - Blend of bone with magical stabilizing provides good shock resistance. Increases shock resistance by 7%.
Remnant Armor - Yokudan armor designed to be anti-thalmor. Fire and Shock resist are increased by 2%.
Falmer Armor (Heavy) - Chaurus chitin absorbs most venoms it is exposed to. Poison deals 15% less damage to you.
Falmer Armor (Light) - Chaurus chitin absorbs most venoms it is exposed to. Poison deals 10% less damage to you.
Ancient Falmer Armor - This sanctified moonstone is a relic from the Merethic Era, allegedly blessed by Auriel himself. Magic deals 6% less damage to you.
Daedric Armor - Daedric armor is infused by the animus of a resilient dremora. Magic deals (Light: 6%/Heavy: 8%) less damage to you.
Chitin Armor - Chitin provides excellent protection against projectiles. Ranged attacks deal (Light: 6%/Heavy: 9%) less damage to you.
Dwarven Armor - Dwarven metal has distinct impact-absorbing qualities. Blunt attacks deal (Light: 4%/Heavy: 6%) less damage to you.
Amber Armor - Material of Mania, the bright, vibrant, and artistically inspired half of the Shivering Isles. Nearby allies gain increased health/stamina/magicka. Lower levels enemies can fall into a state of calm.
Madness Armor - Material of Dementia, the dark, paranoid, and violent half of the Shivering Isles. Nearby allies deal 4% more damage.
Ancient Nordic Armor - Ancient Nord armor resonates with the Thu'um. Shout cooldown reduced by 2.5%.
Dawnguard Armor - The silver-plated lamellae are engraved with ancient runes that ward off vampires. You take (Light:14%/Heavy: 21%) less damage from Vampiric Drain and half that from physical attacks by vampires.
Dragonplate/Dragonscale Armor - Part of a dragon's soul lingers in their bones. The Voice can be used more often and hostile shouts deal 5% less damage to you. You are immune to Unrelenting Force when wearing at least 3 pieces.
Silver Armor - The pure and holy metal with inherit resistance to foul magic. You take 8% less damage from attacks from undead and werebeasts.
Vampire Armor - Volkihar vampires infuse leather with vile blood magic to enhance their vampiric powers. Vampiric Drain is 20% stronger.
Vigilant Armor - Vigilant armor is blessed by an acolyte of Stendarr to protect the righteous from the abominations of Oblivion. Daedra deal 12% less damage to you.